an article by Gaël Laurans and Pieter M.A. Desmet (Delft University of Technology, The Netherlands) published in Journal of Design Research Volume 15 Number 3/4 (2018)
Abstract
Graphical self-report tools are increasingly used to collect data on users’ emotional responses to products, yet most of these tools have only undergone minimal validation.
A systematic set of animations was developed to allow participants in design research and other fields to report their feelings without relying on the nuances of a particular language’s affective lexicon. The animations were revised based on eight studies across four countries (total N = 826).
The set includes well-recognised animations representing desire/love, satisfaction/approval, pride/self-esteem, hope/optimism, interest/curiosity, surprise/excitement, disgust/aversion, embarrassment/shyness, fear/shock and boredom/dullness.
Two other emotions (joy/happiness and contempt/disrespect) were recognised by about half of the participants in the final study.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment