an article by Christopher J. Ferguson (Stetson University, Florida, USA) and John Colwell (University of Westminster, London, UK) published in Criminal Behaviour and Mental Health Volume 30 Issue 1 (February 2020)
Abstract
Background
There is continued debate about whether sexualisation in games can influence sexist attitudes and reduced empathy towards women in real life. There is research evidence both supporting and refuting the possibility.
Aims
Our aim was to examine the relationship between sexualised content in video games and players' sexist attitudes and empathy. Our research question was, do any such relationships exist once other factors including gender and trait aggression are controlled?
Methods
An online sample of 125 participants were recruited and asked to rate their video game playing experience, complete a trait aggression scale and record responses to a vignette about rape. Scores were first correlated, and then hierarchical multiple regression was employed followed by PROCESS examination of interactions between sexualised game content and trait aggression.
Results
Exposure to sexualised content in video games was neither correlated with higher sexist attitude ratings nor with lower empathy scores. Sexualised content in games was associated with slightly lower sexist belief scores for those with higher scores on trait aggression (the 12.8% of our current sample at one standard deviation above the mean). No effects were observed for those low in trait aggression.
Conclusions and Implications
While it is natural to be concerned about the impact of potentially arousing video games, actual effects may be counter-intuitive, so if seeking to regulate, it is important to act from actual information. Further research with groups of particular concern will be important.
Labels:
empathy, rape_myths, sexist_attitudes, video_games,
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment