Showing posts with label violence. Show all posts
Showing posts with label violence. Show all posts

Thursday, 14 February 2019

Chronic urban trauma: The slow violence of housing dispossession

an article by Rachel Pain (Newcastle University, UK) published Urban Studies Volume 56 Issue 2 (February 2019)

Abstract

This paper sets the idea of slow violence into dialogue with trauma, to understand the practice and legitimisation of the repeated damage done to certain places through state violence.

Slow violence (Nixon R (2011) Slow Violence and the Environmentalism of the Poor. Cambridge, MA: Harvard University Press) describes the ‘attritional lethality’ of many contemporary effects of globalisation. While originating in environmental humanities, it has clear relevance for urban studies.

After assessing accounts of the post-traumatic city, the paper draws insights from feminist psychiatry and postcolonial analysis to develop the concept of chronic urban trauma, as a psychological effect of violence involving an ongoing relational dynamic. Reporting from a three-year participatory action research project on the managed decline and disposal of social housing in a former coalmining village in north-east England, the paper discusses the temporal and place-based effects of slow violence.

It argues that chronic urban trauma becomes hard-wired in place, enabling retraumatisation while also remaining open to efforts to heal and rebuild.


Sunday, 18 February 2018

7 Tips to Control Anger

a post for Adventures in Mind, Body & Soul with April Wright [via World of Psychology]

anger, hostility, fury, tantrum, annoyance, violence, rage

Anger can range from mild irritation to out-of-control rage.

When anger is managed well, it can provide a healthy release, a motivator for change, or a self-empowering strategy. Anger also is a protectant from underlying feelings of pain, fear, guilt, or shame. It is a normal human response, an indicator of hurt, and promoter of transformation.

When anger reaches an elevated state, the pre-frontal cortex, the thinking part of the brain is hijacked by the amygdala, the emotional, instinctual part of the brain that induces the fight-flight-freeze response. New information can no longer be received and defenses rise, demands persist, criticism overtakes, or vented venom leads to violence. It is at times when anger reaches an uncontrolled state of mind that a deliberate plan of action must take place.

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Friday, 3 November 2017

Throughout history, plagues and wars have left greater equality in their wake. Can we get there again without violence?

via 3 Quarks Daily: Walter Scheidel in Aeon

The principal sources of inequality have changed over time. Whereas feudal lords exploited downtrodden peasants by force and fiat, the entrepreneurs of early modern Europe relied on capital investment and market exchange to reap profits from commerce and finance. Yet overall outcomes remained the same: from Pharaonic Egypt to the Industrial Revolution, both state power and economic development generally served to widen the gap between rich and poor: both archaic forms of predation and coercion and modern market economies yielded unequal gains.


Figure 3: Wealth inequality in Piedmont, 1300-1800: the richest 5 per cent and the Gini coefficient of wealth concentration

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I can’t believe that I have just sat and read the whole of Walter Sceidel’s essay in Aeon and been really involved in his hypothesis. It seems to have taken me about 20 minutes! And now I need to hunt down the book, hopefully in the library because I could not hope to actually purchase it.

The future looks bleak for my grandchildren’s generation.



Tuesday, 21 July 2015

‘We’ll show you gang’: The subterranean structuration of gang life in London

an article by James A Densley (Metropolitan State University, USA) and Alex Stevens (University of Kent, UK) published in Criminology and Criminal Justice Volume 15 Number 1 (February 2015)

Abstract

This article uses data from interviews with 69 self-described members and associates of street gangs in London to explore how young people choose their actions and construct their identities from the material and cultural resources they find in their locales.

It explores ‘drift’ as a potential explanation of actions of gang members and finds it wanting.

It suggests that Giddens’ concept of structuration, when combined with Matza and Sykes’ notion of subterranean traditions, offers a powerful tool for the explanation of how and why some young people in socio-economically deprived urban areas seek association with gangs through the performance of violence.


Monday, 17 June 2013

Disability, Oppression and Violence: Towards a Sociological Explanation

an article by Andrea Hollomotz (University of Leeds, UK) published in Sociology Volume 47 Number 3 (June 2013)

Abstract

Disabled people are exposed to a higher incidence of violence compared to the population average. Consequently, they are often described as ‘vulnerable’.

This article argues that this concept focuses explanations for violence on the person at risk. It therefore redirects attention towards the social forces that make violence more likely to occur.

With reference to case studies, a micro-analysis outlines how subtle forms of oppression, including imbalanced personal relationships, social exclusion, restricted autonomy and a higher tolerance for maltreatment within segregated settings, affect the daily experiences of disabled people. This is followed by a macro-analysis, which exposes further structural inequalities and a societal ratification of hostility towards disabled people.

These processes are described as forming a continuum, which highlights that boundaries between mundane experiences and contact violence are at times blurred and shifting.


Thursday, 5 July 2012

Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior

Whitney D. Gunter (Western Michigan University, USA) and Kevin Daly (University of Delaware, USA) published in Computers in Human Behavior Volume 28 Issue 4 (July 2012)

Abstract

Throughout the past decade, numerous states have passed legislation to prohibit the sale of violent video games to children, usually in conjunction with an argument that exposure to violent media increases violent behavior.

However, the link between video games and violence is not yet fully understood. This study uses propensity score matching as a method to more adequately address the underlying issue of causality.

Using a sample of 6567 8th grade students, these analyses test whether there is a causal link between playing violent video games and violence, non-violent deviance and substance use.

Results indicate a substantial decrease in the relationship between video games and these outcomes when a matched sample is used. This suggests that the strength of evidence supporting a relationship has likely been overestimated using other methodologies.

Highlights

► Additional controls substantially reduces the effect video games have on behavior.
► For males, a matched sample shows no significant negative effects from video games.
► For females, a matched sample shows fewer and weaker effects from video games.
► Correlational or more basic multivariate analyses may overstate these relationships.


Tuesday, 2 October 2007

Coping with violence

This came from School Library Journal so it was bound to be US-biased but I looked at the links provided and thought these were sufficiently generic to be of interest to UK readers.
Safe Youth
Teachers, school administrators, and parents looking for ideas on how to discuss school violence with kids, as well as students researching this important social issue will all find lots to read and think about here.
Stop Bullying Now
No one likes a bully. If you’d like to launch programming on stopping this menace then this website is a “must see”. The 12 animated cartoon webisodes cover various instances of bullying and how kids can correctly respond to each. The programs can be downloaded as podcasts. Kids can also download the Stop Bullying Now song as a ringtone on their mobile phone and play twelve cool online games. Created by: The Health Resources and Services Administration, Washington DC Teachers and home-schooling parents see also Education World.