an article by Shu Z. Schiller, Kendall Goodrich and Pola B. Gupta (Wright State University, Ohio, USA) published in Information Systems Management Volume 30 Issue 1 (2013)
Abstract
In this research, the authors introduce Second Life in undergraduate marketing courses to evaluate its impact on learning.
Following the principles of active learning, they conducted two studies (“observing-reflection” and “observing-doing-reflection”) in which a total of 201 marketing students participated.
Findings show that students who feel Second Life is more game-like and easy to use report greater effectiveness of learning. When “doing” is incorporated in learning activity, enjoyment and learning outcomes improve significantly.
Showing posts with label active_learning. Show all posts
Showing posts with label active_learning. Show all posts
Wednesday, 30 January 2013
Wednesday, 21 November 2012
Using FarmVille in an Introductory Managerial Accounting Course to Engage Students, Enhance Comprehension, and Develop Social Networking Skills
an article by Cynthia L. Krom (Franklin & Marshall College, Lancaster, PA, USA) published in Journal of Management Education Volume 36 Number 6 (December 2012)
Abstract
This article explores the use of the free Zynga computer game FarmVille, which is played in conjunction with Facebook®, to facilitate active learning in a managerial accounting course.
Results indicate that it invokes an improved understanding of the accounting content, particularly among nonaccounting majors; a high level of student satisfaction with the assignment; and excellent outcomes in developing peer-to-peer and faculty-student relationships.
This innovative approach is offered as an alternative way to achieve managerial accounting learning objectives. Its greatest strength is the social networking benefits it brings.
Hazel’s comment:
OK, I guess this is more of an interest item than it is in any way related to careers information, guidance, advising or counselling but I could not resist the temptation to include it!
Abstract
This article explores the use of the free Zynga computer game FarmVille, which is played in conjunction with Facebook®, to facilitate active learning in a managerial accounting course.
Results indicate that it invokes an improved understanding of the accounting content, particularly among nonaccounting majors; a high level of student satisfaction with the assignment; and excellent outcomes in developing peer-to-peer and faculty-student relationships.
This innovative approach is offered as an alternative way to achieve managerial accounting learning objectives. Its greatest strength is the social networking benefits it brings.
Hazel’s comment:
OK, I guess this is more of an interest item than it is in any way related to careers information, guidance, advising or counselling but I could not resist the temptation to include it!
Tuesday, 22 May 2012
Twitter as a teaching practice to enhance active and informal learning in higher education: …
The case of sustainable tweets
an article by Eva Kassens-Noor (Michigan State University, USA) published in Active Learning in Higher Education Volumer 13 Number 1 (March 2012)
Abstract
With the rise of Web 2.0, a multitude of new possibilities on how to use these online technologies for active learning has intrigued researchers. While most instructors have used Twitter for in-class discussions, this study explores the teaching practice of Twitter as an active, informal, outside-of-class learning tool.
Through a comparative experiment in a small classroom setting, this study asks whether the use of Twitter aids students in learning of a particular subject matter. And if so, in which learning contexts Twitter offers advantages over more traditional teaching methods.
This exploratory study showed potential opportunities and pitfalls that Twitter could bring to the e-learning community in higher education.
an article by Eva Kassens-Noor (Michigan State University, USA) published in Active Learning in Higher Education Volumer 13 Number 1 (March 2012)
Abstract
With the rise of Web 2.0, a multitude of new possibilities on how to use these online technologies for active learning has intrigued researchers. While most instructors have used Twitter for in-class discussions, this study explores the teaching practice of Twitter as an active, informal, outside-of-class learning tool.
Through a comparative experiment in a small classroom setting, this study asks whether the use of Twitter aids students in learning of a particular subject matter. And if so, in which learning contexts Twitter offers advantages over more traditional teaching methods.
This exploratory study showed potential opportunities and pitfalls that Twitter could bring to the e-learning community in higher education.
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