an article by Cécile Swiatek (Université Paris II Panthéon Assas, France) and Myriam Gorsse (Université Pierre et Marie Curie, Paris) published in Liber Quarterly: The Journal of the Association of European Research Libraries Volume 26 Number 2 (2016)
Abstract
During the past ten years, libraries have been developing gaming activities from library board games to mystery games and immersive role-playing games. This article aims at giving a general overview of gaming issues in French academic libraries.
General gaming theories are quickly reviewed, basic keys are given about how and why to set up a gaming service and department at the academic library, concrete and recent initiatives are presented.
This article focuses on non-virtual and public-oriented games that were already organised in and by libraries. More generally, it underlines how to use gaming activities for promoting organisational innovation.
It concludes on the necessity to settle a strategy for gaming activities, to enforce management practices, and on the importance to publicise the initiatives by establishing a public gaming policy and programme, and by formalising communication plans, staff training and knowledge management. The results of this fact study highlight how gaming activities are becoming a new reality for libraries, which requires a proper management perspective.
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