Showing posts with label workforce_culture. Show all posts
Showing posts with label workforce_culture. Show all posts

Friday, 16 January 2015

Gamification Making work fun, or making fun of work?

an article by Steve Dale (Collabor8now Ltd, UK) published in Business Information Review Volume 31 Number 2 (June 2014)

Abstract

Gamification is about understanding and influencing human behaviours that organisations want to encourage amongst their workforce or customers. Gamification seeks to take enjoyable aspects of games – fun, play and challenge – and apply them to real-world business processes.

Analysts are predicting massive growth of gamification over the next few years, but is there any substance to the benefits being touted?

This article takes a critical look at the potential of gamification as a business change agent that can deliver a more motivated and engaged workforce.